but require a large munitions investment - more effective in team games than 1v1s.Īll things considered I generally rank JLI > Fusiliers > Obers > Falls in a 1v1 environment. The MG34 can be strong on the right maps and the Valiant Assault/Airborne assault can be solid. Fusiliers can AT snare but theirs is way more unreliable than the Fall faust in my experience. They, like JLI, require no munitions investment and are the only OKW unit with access to the panzerfaust. Their advantage is that they can do a ton of burst damage right when they pop out of a building - likely giving you the potential to wipe a squad if deployed correctly. They do put out a lot of damage but they are the easiest OKW infantry to wipe in my experience because they clump so heavily. The JT is a monster in larger modes though.įalls are probably your worst option. However everything else in that commander is somewhat mediocre in most situations in a 1v1 environment. Jp4 + Ostwind combo is quite effective.įusiliers have more overall DPS and staying/stopping power than JLI. JLI have the advantage of coming out of buildings and having the Ostwind in the same commander meaning you can play off of just your med truck. They're also the most expensive and require T4 tech which can be difficult to get to in a 1v1.įusiliers/JLI are probably your second best bet in a 1v1 depending on map. They're the most durable and in my opinion the overall strongest OKW infantry squad in the game. Obers will mow down everything except for Commandos/Shocks that manage to get into close quarters.
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